Video Games and Well-being

Video Games and Well-being

Press Start

Kowert, Rachel

Springer Nature Switzerland AG

12/2020

166

Mole

Inglês

9783030327729

15 a 20 dias

454

Descrição não disponível.
Preface; Eve Crevoshay.- Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt.- Chapter 2: Press Reset; Chelsea Hughes.- Chapter 3: Explore the Map; Shane Tilton.- Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer.- Chapter 5: Forever questing and "gitting gud"; Jamie Madigan.- Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly.- Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea.- Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel.- Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap.- Chapter 10: Extra lives; Raffael Boccamazzo.- Chapter 11: Concluding comments; Rachel Kowert.
cyberpsychology;game studies;video games;media studies;well-being;ludology;media studies;counselling;resilience;happiness studies;positive psychology;geek therapy;skill building;goal setting